Most endless runners give you one thing to do: survive. Om Nom: Run gives you a different objective every level — run a specific distance, collect scattered letters to spell a word, hit every stunt ramp, or gather a target number of tokens — and rates your performance with up to three stars. Set in the Cut the Rope universe, this arcade running game sends Om Nom dashing through the streets, rooftops, and tunnels of Nomville while you dodge obstacles, grab power-ups, and unlock new characters. Play this free browser game on PLRun right now with no download needed.
Om Nom: Run is an HTML5 endless runner originally created by ZeptoLab, with the browser version developed by Famobi. Unlike runners that only offer a single high-score chase, Om Nom: Run structures its gameplay around a campaign of mission-based levels spread across multiple chapters. Each mission assigns a specific task — reach 500 meters without crashing, collect 15 purple tokens, spell out a word by grabbing letters, or perform three stunts off ramps — and awards up to three stars based on how completely you finish it.
Beyond the campaign, a Free Run mode offers the traditional endless runner experience where you simply survive as long as possible. Coins earned from both modes unlock new playable characters from the Cut the Rope universe, each with their own unique stunt animations. As a free online game that loads instantly in any browser, Om Nom: Run works well for both quick five-minute breaks and longer sessions spent chasing three-star completions across every chapter.
On desktop, use the Arrow Keys to play. Press Left and Right to switch between the three lanes, Up to jump, and Down to slide. On mobile and tablet, swipe left or right to change lanes, swipe up to jump, and swipe down to slide. Om Nom runs forward automatically — your job is purely reactive, deciding when to dodge, jump, or duck based on what's approaching.
The campaign is organized into chapters, each containing multiple missions. A mission begins with a specific objective displayed at the top of the screen. Distance missions require you to run a set number of meters without crashing. Token missions ask you to collect a target number of purple tokens scattered along the route. Letter missions challenge you to grab individual letters that spell out a word — miss one and you'll need to keep running until the next one appears. Stunt missions count how many times you successfully hit a green ramp and perform a trick. Completing the objective earns stars: partial completion may earn one or two stars, while fully meeting the goal awards all three. Stars accumulate across missions, and you need a minimum star count to unlock the next chapter.
Four power-ups appear during runs, marked by bright pillars of light on the track. The Magnet pulls coins from all three lanes toward you automatically, removing the need to lane-switch for collection. The Rocket launches Om Nom into the sky where you collect coins freely without any obstacle risk. Spring Shoes give you an extra-high jump that reaches elevated platforms otherwise out of range. The Coin Multiplier doubles the value of every coin you pick up while active. Each power-up lasts a limited time, and grabbing one during a mission doesn't pause your objective — you still need to collect tokens, letters, or hit ramps while the power-up is running.
Green ramps with special bikes appear on the track during certain runs. Hitting one launches your character into the air to perform a trick — the specific stunt depends on which character you're playing. After the stunt, a brief jetpack sequence keeps you airborne to collect high-altitude coins. Stunts earn championship points that feed into a competitive leaderboard. Each unlockable character — including Om Nom, Om Nelle, Lick, Boo, Sword Kid, and Space Cowgirl — has three unique stunts that can be upgraded with coins to earn more points per trick.
Coins are tempting, but chasing a coin on the far lane while ignoring an approaching token or letter is how missions fail. During objective-based levels, treat coins as secondary. If a coin happens to be in your path, grab it. If it requires a risky lane switch that might cause you to miss a token or crash into an obstacle, skip it. Free Run mode is specifically designed for coin farming — use it for that purpose after clearing campaign missions.
Distance missions don't ask you to collect anything — you just need to survive. That means the optimal strategy is staying in the center lane as much as possible, switching only when an obstacle directly blocks your path. The center lane gives you the most escape options since you can go left or right, while the outer lanes trap you against the wall. Minimize unnecessary movement and resist the urge to grab power-ups that require risky lane changes.
The Magnet power-up pulls coins from all lanes automatically. If you see a Magnet and notice a stretch of heavy coin placement ahead, grabbing it first maximizes your haul without additional lane switching. This is especially valuable during runs where coins are your focus, since the Magnet effectively turns three lanes of scattered coins into a single effortless stream.
Stunt ramps don't appear frequently enough to skip any. In stunt missions, your entire success depends on reaching and hitting every ramp before the run ends. When you spot a green ramp ahead, prioritize getting into that lane above everything else — even if it means taking a slight risk by switching through an adjacent lane with obstacles. Missing a single ramp can mean the difference between two stars and three.
New characters are expensive, costing tens of thousands of coins. Upgrading your current character's three stunts costs less and immediately increases the championship points you earn per trick. Higher stunt scores push you up the leaderboard faster, which yields bigger coin rewards at the end of each championship cycle. Invest in upgrades first, and let the leaderboard rewards fund your character purchases over time.
The Rocket launches you above all obstacles, making you temporarily invulnerable. In difficult sections of a distance or letter mission where obstacles are densely packed, grabbing the Rocket isn't just about coins — it's a guaranteed few seconds of safe travel. If you're close to completing a distance objective and the road ahead looks dangerous, the Rocket can carry you over the finish line.
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